blind, stunned, confused, etc.), and the remaining 1% of the time it will either land at your feet or hit you in the arm. You will catch a tethered aklys 99% of the time if you are not impaired in some manner (e.g. The aklys remains tethered while wielded: a wielded aklys has a maximum thrown range of 4 squares and behaves slightly like Mjollnir, returning 99% of the time when thrown. Unlike a club, it can also be tethered and used as a projectile weapon, and gains a +2 to-hit bonus when thrown. DescriptionĪn aklys has the same hit dice versus small and large monsters as a club, but is much lighter. Humanoid monsters that have the ability to wield weapons and a weapon attack, but have no default monster starting inventory, can generate with an aklys unless they are created on the Rogue level: the base odds are 1⁄ 14 for normal monsters, 1⁄ 12 for a monster that is a lord or nasty, 1⁄ 10 for a monster that is an overlord or both a lord and nasty, and 1⁄ 8 for a monster that is both nasty and an overlord. The aklys makes up about 0.8% of randomly generated weapons (on the ground, as death drops, and in shops).
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